java - Draw background image in libgdx without moving the sprite along with the camera -



java - Draw background image in libgdx without moving the sprite along with the camera -

i have background image wish remain in same position on screen. so, advance spaceship , move photographic camera spaceship same background image remain on screen. there way draw backgroung image on screen without having move along photographic camera ? illustration using special layer or no aditional matrix translations needed move bg image?

there camera.unproject(vector2 vector) function in libgdx photographic camera class. set background image @ location on screen need unproject every time drawing , draw onto sprite batch unprojected co-ordinates. e.g:

vector2 position = new vector2(10,10); //can anything, x , y of background should camera.unproject(position); //unproject co-ordinates position of camera, stored in position vector batch.draw(background, position.x, position.y); //you can draw sprite batch unprojected co-ordinates

java libgdx game-engine

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