cocoa touch - How to use iOS's In-App purchase to buy user generated digital goods? -



cocoa touch - How to use iOS's In-App purchase to buy user generated digital goods? -

in ios app, photographers can upload photos , other people can purchase digital re-create of photo. after researching, discovered buyers must utilize in-app purchase rather apple pay because in-app purchase digital goods, while apple pay physical goods.

i've run problem using in-app purchase purchase user generated content. documentation says:

for each app, can create up 1000 separate in-app purchase products. every product want offer in store must configured in itunes connect.

my community of photographers creating more 1000 photos. i, app developer, must go itunes website submit each individual product. not scalable user generated app.

the documentation of in-app purchase makes appear can set little static list of products. if has experience letting users purchase on one thousand user-generated digital goods, please allow me know.

possible solution

i'm thinking creating in-app items based off of cost tier:

$1 photo $5 photo $10 photo etc...

i'll allow photographers sell photos within static cost tier. know if creating items based on price, rather beingness sold, approved apple?

very interesting question! in opinion, should go more physical-style purchases. why? in-app purchases designed buying functionality of app , ready packages, not particular photos. solution sell "bundles" or create in-app currency. example, can sell bundle of 10 photos , user can spend them on photos. no tiering here. if decide create in-app currency, e.g. points, can sell point bundles money (e.g. $10 = 100 points, $50 = 700 points) , allow users set cost photos. pretty obvious, can take each purchase of photo or when user decides withdraw in-app currency real money. technique works in games , in dating app: https://coffeemeetsbagel.com thing should care implementation of in-app currency "buyback". far, know, there no way sell apple again, need set custom backend billing. if go idea, can utilize same approach, described, instead of currency, users purchase tiers. , spend "one $10 photo coin" on 1 photo. thought of currency improve me.

ios cocoa-touch in-app-purchase

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